

Redirecting cars if there is an accident just makes matters worse 10-fold, which sucks even worse cause bascially you kinda just have to take that element away from freeplay. Hate it, but otherwise the map just gets log jammed all to hell (Edit: I tend to play endless for hours at a time, and once you get so far into it, I have to ignore a few calls and just focus on trying to clear traffic which i never can quite do completely, even intentionally destroying a few cars and tow them away just to get the immovable object gone). Trying to work thru the jams, only way i know at this point is to just send a unit and drop cones at a few spawn points just to halt that flow. And maybe fourth, I thought station one housed the tiller automadically.įirst thing i have to say, is great mod.

Thrid, it either freezes on me or gets really slow almost immeadently after I start the game. Second, there's never a thrid ambluance or a second ALS and BLS engine in station one. Using the chase command officers are invisible as soon they get out of the car. When the fire engine is not present in FS2, the HAZMAT squad parks wrong. Diver not available in mission 7 (Police chase ends in tragedy) When it starts raining on any of the freeplay maps it never stops raining again

Chase command: Does not work with the unmarked car. Chase command: Can chase emergency personnel Chase command: Officers do not get rid of their equipment. New map: Pawn Shop building has wrong physics (they block more than they have to) New map: The cars from a car accident near LA river explode almost immediatly when that event happens New map: Several areas where traffic can get stuck. List with all reported and confirmed bugs below: Any problem related to the Los Angeles Mod can be posted in this topic.
